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The First Aid App

Step-by-step first aid instructions for the minutes before help arrives, designed to be read by someone in the middle of an emergency.

RoleLead UX designer, research through hi-fi
TeamSolo
ToolsAdobe XD
StatusConcept · 2021

A project from the Google UX Design Professional Certificate: design a product that serves a social good. The First Aid App lists what to do in an emergency, like a burn or a cut, until help arrives. Usability testing showed the directions had to be short and backed by video, so that's how the design works. It was also an exercise in extending one app's design to a website, and in learning Adobe XD from scratch.

The First Aid app on a phone, beside its desktop website

A product for a social good

This was an assignment from the Google UX Design Professional Certificate on Coursera. The brief was to design a product that serves a social good. Mine was an app with a list of steps anyone can follow in an emergency, like what to do if you burn or cut yourself, until help arrives.

The project had a second purpose: to show that an app’s design elements can be extended to a website, so the same product works on a phone and a desktop.

Two challenges shaped it:

  • The content had to be easy to scan during an emergency, by someone stressed and in a hurry.
  • It was my first real project in Adobe XD.

Research and testing

I started with a competitive analysis. Apps in this space range from genuinely useful to overly cautious about which topics they cover and what they tell you to do. Rightly so, since these are sensitive topics.

Friends and family agreed to a moderated usability study of my wireframes and mockups. The main finding: emergency directions need to be concise, and supported by videos that show the technique being described.

First aid isn’t something I think about often, so I leaned heavily on an offline survival guide for reference. Seeing how someone else had organized this kind of information was a big help.

Designing for Lisa

The persona was Lisa, 25, who works in sales. She loves the outdoors and takes her family camping whenever she can. She worries about not knowing what to do in an emergency, and she uses apps like this one to feel prepared.

Sketches to mockups

After the research, I worked through many sketches and interaction notes before settling on the design below.

Pencil sketches of several phone screens with lists and detail layouts
Sketches of the topic list and instruction screens.

The app opens on a list of topics, from a minor cut to heat stroke, each with an icon. A Contact Emergency / 911 button sits at the bottom of the list. Each topic is a short series of numbered steps, followed by a demonstration video.

The topic list: minor cut, asthma, concussion, burn, broken bone, insect bites and stings, and heat stroke, each with a red icon, above a Contact Emergency / 911 button
Topics, with a 911 button below
A topic page with a photo of an ambulance, three numbered steps, and a demonstration video below them
Numbered steps, then a demonstration video

The same components carried over to the desktop site.

The First Aid website on desktop, with the topic list on the left, a description, app store buttons, and the app shown on a phone
The desktop site, built from the app's design system.

What I learned

  • Design systems pay off when you scale up. Going from a small screen to a large one, a shared system saved time and kept the two consistent.
  • An app like this needs careful language, both to be genuinely helpful and to stay on the right side of legal risk.

Next steps

New technology like augmented reality could take an app like this much further. Closer in, it needs a longer list of topics, and a way to save the videos for offline viewing when you’re off the grid.